The interaction between the type of game stimuli and the learner's classification in an electronic learning environment and its impact on developing the skills of producing educational websites and self-efficacy among student teachers
Document Type : Research papers review in the scientific journal
The aim of the current research is to treat the weak skills of producing educational websites among student teachers, by determining the type of the most appropriate game stimuli according to the classification of learners in an electronic learning environment and the extent of its impact on the development of their educational websites production skills and self-efficacy. The application was applied to a sample of (165) students from Students (Faculty of Specific Education - Fayoum University) and (College of Education - Helwan University) were divided into six experimental groups according to the type of game stimuli (personal challenges / limited social comparisons / complete social comparisons) and the learner classification (achievement / social), where the number of Students of the first experimental group (personal challenges - accomplished) (31), the second group (personal challenges - social) (24) students, the third group (limited social comparisons - accomplished) (31), and the fourth group (limited social comparisons - social) (25), the fifth group (complete social comparisons - completed) (30), the sixth group (complete social comparisons - social) (24), and the research experiment was applied in the first semester of the academic year 2021/2022 AD, and the current research followed the approach Descriptive analytical, semi-experimental approach, and based on the foregoing, the second, third, fifth, sixth, eighth, ninth, eleventh and twelfth hypotheses of the research were accepted, and the first, fourth, seventh and tenth hypotheses were rejected.
ahmed, K., & ahmed ali salah el dean, S. (2023). The interaction between the type of game stimuli and the learner's classification in an electronic learning environment and its impact on developing the skills of producing educational websites and self-efficacy among student teachers. المجلة العلمية للجمعية المصرية للکمبيوتر التعليمي, 11(1), 611-718. doi: 10.21608/eaec.2022.151913.1091
MLA
karima ahmed; sally ahmed ali salah el dean. "The interaction between the type of game stimuli and the learner's classification in an electronic learning environment and its impact on developing the skills of producing educational websites and self-efficacy among student teachers", المجلة العلمية للجمعية المصرية للکمبيوتر التعليمي, 11, 1, 2023, 611-718. doi: 10.21608/eaec.2022.151913.1091
HARVARD
ahmed, K., ahmed ali salah el dean, S. (2023). 'The interaction between the type of game stimuli and the learner's classification in an electronic learning environment and its impact on developing the skills of producing educational websites and self-efficacy among student teachers', المجلة العلمية للجمعية المصرية للکمبيوتر التعليمي, 11(1), pp. 611-718. doi: 10.21608/eaec.2022.151913.1091
VANCOUVER
ahmed, K., ahmed ali salah el dean, S. The interaction between the type of game stimuli and the learner's classification in an electronic learning environment and its impact on developing the skills of producing educational websites and self-efficacy among student teachers. المجلة العلمية للجمعية المصرية للکمبيوتر التعليمي, 2023; 11(1): 611-718. doi: 10.21608/eaec.2022.151913.1091