The Interaction between Interactive video with Gamification and without in E-Learning Environment, and achievement motivation level and Its impact in Developing Skills of using some Google educational apps. and Decreasing Academic Procrastination.

Document Type : Research papers review in the scientific journal

Author

faculty of education Alexandria university

Abstract

The current research aimed to identify the The impact of Interaction between Interactive video presentation with Gamification and without in E-Learning Environment, and achievement motivation level (high/ low) in Developing Skills of using some Google educational applications and Decreasing Academic Procrastination of Student Teachers in Alexandria University to achieve the objectives of the research the researcher prepared A test of the cognitive aspect of the skills of using some Google educational applications, An observation card for the performance aspect of the skills of using some Google educational applications and scale of Academic Procrastination, The researchers relied - in answering the research questions and verifying the correctness of its hypotheses - on the quasi-experimental design "factorial design (2x2)", The treatment was applied to a sample of (44) students of Third year students in the faculty of education- Alexandria University. The results of the research revealed that there was no interaction between Interactive video presentation with gamification and without in E-Learning Environment, and achievement motivation level (high/ low) in Developing Skills of using some Google educational applications and Decreasing Academic Procrastination, and There is statistical significant interaction at (≤ 0.05) level between The average scores of the students of the two experimental groups in the post applying of the Academic Procrastination measurement ,This suggests that the different design style of interactive video with and without gamification influences academic procrastination.

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