Input devices needed to create 3D virtual environments

Reviewers

Author

Department of Educational Technology - Faculty of Education - Helwan Uni.

Abstract

This paper aims to review examples of the types of input devices available, how they are used when creating 3D environments, and the intent; To inform the designers of the two-dimensional or perhaps three-dimensional educational virtual environments that are displayed across the two-dimensional screen, that deviating from the boundaries of the traditional screen will enrich the integrated educational environments, because these technologies carry built-in stimuli that combine what is visible, audible and tangible, especially after developing them recently. The latter and linking them to artificial intelligence systems and information networks. to be made in subsequent writings; Talk about the rest of the requirements of programs and other supplies needed to design smart 3D environments.
These types include: traditional input devices such as keyboards, two-dimensional mouse, trackball, pen, tablet tables, touch sticks, joystick and input device according to degrees of freedom (DOF), as well as three-dimensional spatial input devices, including three-dimensional tracking sensing technology, magnetic, mechanical, acoustic, inertial, optical, and radar inertia The Bioelectric and Hybrid Sensing.

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